
Jehan Markow
Militant Mermen LEGIO ASTARTES ARCANUM
27
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Posted - 2012.09.16 14:23:00 -
[1] - Quote
I know this thread was started 9 months ago, and inventory changes were implemented in the last patch, which suggests none the Devs are reading it. But still this thread hasn't been locked down, so who knows? I'll give my criticism a shot anyhow.
First, in case you haven't noticed, there have been players who have left because of the new inventory system. You wouldn't believe the grumbling that still goes on in voice comms as people fumble with the new, slower, clumsy system.
The biggest difficulty I have with the new inventory system is that windows don't stay in place. When I do my work, I like to have multiple inventory windows open. Why? Because every time you click the drop-down or open a new window, the client queries the server. On my crappy little connection, this can mean 15 spent managing inventory when 5 minutes used to suffice. My current work-around is to open up all the windows I need in separate locations.
Issue: Under the new system, many of these inventory windows forget their locations when closed or when I undock. Fix: Allow each ship hangar, drone bay, ore hold, fuel bay, or station container/warehouse/vault/other container to "remember" the location it last appeared. Seeing as this used to be in the code before the latest patch messed it all up for the players, I'm sure you can dig up the old code and do a little copy-and-paste to fix it.
One thing that also has helped me is the hot-keys for opening certain locations. Items, Ships, and corporation Market Deliveries all open up as necessary.
Issue: We need a hot-key for opening the Corporation Hangars. Fix: Make a goddamn hot-key for opening Corporation Hangars. Don't tell me it's too difficult. I could probably code the entire thing in under 30 minutes. CCP should have done this years ago.
Under the previous system, one of your containers/windows would be the "spawn point" for all new containers to appear. It would be useful under any revamp to allow players to choose one of their inventory windows as the window spawn point. Just a little right-click in the box in the upper left would be all we need.
Issue: Every time I open the sidebar on an inventory window to view the drop-down, it reverts to its "useless" state, in which drop-downs I don't need ("my filters" especially) are opened wide, making scrolling take forever, while drop-downs I do need (Corporation Hangar) are closed. Fix: Have the client/server save the settings on the sidebar that way it doesn't lag while querying all the various submenus unless the player chooses it.
The most useless thing that pops up in the sidebar is the "My filters" submenu. I have never needed to use this function, but every time I open an inventory window I have to minimise it in order for the rest of the inventory sidebar to function. Seeing as it takes an extra two seconds and I have to do that at least 60 times a day, I estimate I waste well over an hour of my time every month closing the darned thing. Please consider whether you really want your players to be wasting their time on this and give us a break.
Every time I try open the corporation hangar drop-down, the triangle points downward and nothing drops down. If I click it again, the triangle goes back to pointing right. If I've waited about 20-30 seconds, I can try again to click the triangle at which point it will respond with the actual drop-down of what's inside. If the sidebar settings were saved, it would simply open that window showing all the corporation hangar menus dropped-down as I last left them. Instead, I have to go through and close some of the submenus so I can scroll competently through the options in such a tiny space. The alternative is to make the inventory window so large that I can't see anything else (like my ship, fitting, market window, etc.)
Issue: The drop-downs I do need tend to lag out when I try to open them, meaning it takes a minimum of three clicks and 20 seconds where one click and 2 seconds should suffice. Fix: I am not sure how you guys bungled this one so badly, but you really need to fix it.
As I said above, I'm not sure that the Devs are monitoring this thread anymore. I hope you are, and it would be great to see these issues fixed. On the other hand, if you can't spare the 4-5 hours of manpower it would take to fix these problems, you could just bring back the previous inventory system and most of us would be happy with it.... -JM |